Below is a list of all the favor items currently available as of Beta 3. What favor items do you go for every time? What favor items are just plain useless? too powerful? How should they be changed?
I tend to use Cloak of Night almost every game. It is extremely useful.
Saam-el’s Cloak
800 Points
+5% Movement Speed
Movement Speed cannot be reduced by more than 25%
Staff of the Warmage
300 Points
+1000 Mana
+15 Weapon Damage
Diamond Pendant
350 Points
+350 Mana
-10% to ability cooldowns
Symbol of Purity
280 Points
Instant 30 sec. cooldown
Use: Purge all negative effects. Cannot use while stunned or frozen
+250 Health
Dark Crimson Vial
300 Points
2.0 sec cast 45 sec. cooldown
Use: Heal 33% of your maximum Health.
Charm of Life
180 Points
+400 Health
+5 Health Per Second
Death Penalty time reduced by 10%
Magical Coin Pouch
240 Points
Decreases cost of items by 10%
Blood of the Fallen
300 Points
+800 Health
+5 Health Per Second
Swift Anklet
150 Points
+15% Movement Speed
Bejeweled Goggles
120 Points
+12 vision radius
Can detect normally invisible objects
Amulet of Teleportation
320 Points
5000 yd range
3.0 sec cast 45 sec. cooldown
Use: Teleport yourself and your army to targeted friendly structure.
Cape of Plentiful Mana
350 Points
Insant 45 sec. cooldown
Use: +400% Mana Per Second Aura for 10 seconds.
Wings of the Seraphim
900 Points
Insant 45 sec.cooldown
Use: +200 Health Per Second Aura for 10 seconds. Any damage will break this effect. The effect works only on Demigods.
Brilliant Bauble
200 Points
Increases experience gained by 10%
-= Generals Only =-
Totem of War
280 Points
+15 Weapon Damage
+5% Attack Speed
+5 Minion Damage
Pendant of Grace
330 Points
+10% Dodge
+15% Minion Dodge
Horn of Battle
300 Points
Instant 45 sec. cooldown
Use: Minions gain +200 Health Per Second for 10 seconds
+10 Health Per Second
Cloak of Night
380 Points
20 yd range
Instant 30 sec. cooldown
Use: Warp to a targeted location, dealing 200 damage upon entry.
+400 Mana
+6 Mana Per Second
Tome of Endurance
280 Points
+400 Health
+5 Health Per Second
+130 Minion Health
Ring of Divine Might
900 Points
Instant 45 sec. cooldown
Use: Minions are infused with divine power, allowing them to knock away smaller units for 10 seconds.
+15 Weapon Damage
+10 Minion Damage
Blood Soaked Wand
800 Points
2.0 sec cast 45 sec. cooldown
Use: Heal self and all nearby allies for 1000.
-= Assassins Only =-
Mard’s Hammer
360 Points
+40 Weapon Damage
+5% Attack Speed
Blade of the Serpent
280 Points
Instant 45 sec. cooldown
Use: 100% chance on hit to gain 50% of your damage in Mana for 10 seconds.
+300 Mana
+10 Weapon Damage
Poisoned Dagger
300 Points
+5% Attack Speed
20% chance on hit to reduce Movement Speed by 25% for 8 seconds.
Furious Blade
360 Points
+250 Health
+5% Attack Speed
15% chance to increase Attack Speed by 50% for 5 seconds.
Staff of Renewal
400 Points
Instant 60 sec. cooldown
Use: Cooldowns reduced by 50% for 10 seconds.
+200 Health
+250 Mana
Essence of Magic
750 Points
Instant 45 sec. cooldown
Use: The cost of all abilities is reduced to 0 for 3 seconds.
+300 Mana
+10 Mana Per Second
Heaven’s Wrath
1000 Points
Instant 60 sec. cooldown
Use: Fire a beam of searing light at the targeted location, dealing 200 damage and throwing smaller units into the air.